The GTA 6 map covers modern-day Vice City and the wider fictional state of Leonida. Confirmed setting material establishes a world inspired by Florida, with a major coastal city, islands, wetlands, smaller settlements, industrial areas, and northern wilderness. However, Rockstar has not published a complete official map in the available material.
That limitation matters. Community maps can help you understand the likely shape of Leonida, but their coastlines, roads, district borders, markers, and measurements should not be treated as final game data. GTA 6 is still unreleased as of October 28, 2026, so no public playthrough has verified the full playable area.
GTA 6 map status at a glance
| Map detail | Current status | Practical takeaway |
|---|---|---|
| Main setting | Confirmed | GTA 6 takes place in Vice City and the wider state of Leonida. |
| Real-world inspiration | Confirmed at a broad level | Vice City is modeled on Miami, while Leonida draws heavily from Florida. |
| Complete official map | Not published | Available full-map images are community reconstructions or alleged leaked material. |
| Exact map size | Not confirmed | Square-mile figures and percentage comparisons should not be presented as official measurements. |
| Full road network | Not confirmed | Minor roads, bridges, tunnels, and district boundaries may differ at launch. |
| Final location list | Not confirmed | Pre-release databases mix supported locations with inferred or unconfirmed markers. |
| Verified collectible coordinates | Not available | Tracker markers should not be treated as launch-ready collectible locations. |
Confirmed world setting
Vice City is the central metropolitan setting, but it is not the name of the entire GTA 6 map. The game extends into Leonida, a fictional state containing urban districts, coastline, island communities, wetlands, rural roads, and locations outside the main city.
This distinction explains why promotional scenes can look dramatically different while still belonging to the same world. Neon waterfront streets and high-rise towers represent one part of the setting; mangrove waterways, long bridges, industrial docks, small towns, and forested terrain represent others.

An official Vice City location view, not a complete official map.
The confirmed setting does not establish the precise outer border of the playable area. It also does not prove that every recognizable Florida location has a direct in-game counterpart. Rockstar combines and rearranges real-world inspiration rather than reproducing Florida at a one-to-one scale.
Named Leonida regions
The strongest map overview begins with the major names that repeatedly appear in current location material. These names are more dependable than the exact borders drawn around them on fan maps.
Vice City
Vice City is GTA 6's Miami-inspired urban center. Current material shows a dense coastal city with beaches, hotels, nightlife, residential neighborhoods, downtown towers, ports, rail or transit infrastructure, and roads connecting the mainland to nearby islands.
Community mapping material divides the city into many smaller districts and identifies places such as Ocean Beach, Downtown, Stockyard, La Perle, Little Cuba, and Southside. These labels are useful for orientation, but a reconstructed district boundary is not the same as an official border. The final in-game map may group, rename, resize, or reveal areas differently.
The city also appears to contain waterfront and industrial environments rather than one uniform downtown grid. That variety is important when reading a fan map: a marker placed within the broader Vice City area may represent a port, beach, island, suburb, commercial street, or dense central district.
Leonida Keys
The Leonida Keys are an island region inspired by the Florida Keys. Long road connections, bridges, marinas, coastal buildings, and extensive surrounding water distinguish this region from central Vice City. Key Lento is one name associated with the area in current mapping material.

The Leonida Keys’ island, bridge, and water-based geography.
The Keys establish that water travel and island geography are meaningful parts of Leonida. They do not establish the final number of explorable islands, the exact causeway layout, or whether every island shown by a community project will be accessible. Small islands are especially difficult to place accurately from distant footage, so their shapes and names require more caution than the broader Leonida Keys region.
Grassrivers
Grassrivers is Leonida's wetland region and its clearest Everglades counterpart. It is associated with shallow water, mangroves, canals, wildlife, airboats, and structures adapted to swamp terrain. This creates a very different navigation environment from Vice City's paved streets.

An official Grassrivers wetland scene showing an airboat.
Grassrivers is confirmed as a broad destination, but community reconstructions go much further by drawing individual channels, islands, tracks, buildings, and markers. Those details may be informed by screenshots or footage, yet they remain provisional until the released game exposes the actual map and traversal routes.
Port Gellhorn
Port Gellhorn is presented as a worn coastal settlement away from central Vice City. Current material associates it with roadside businesses, inexpensive motels, industrial infrastructure, rail lines, docks, and driving or racing environments. It helps show that Leonida includes substantial settlements beyond the main metropolitan area.

A roadside motel scene that captures Port Gellhorn’s outlying coastal character.
Some reconstructions divide Port Gellhorn into residential and industrial sections and connect nearby racing locations to the town. Treat that arrangement as a useful working model rather than a guaranteed final layout. The existence of a named region is stronger evidence than a fan-drawn shoreline, road junction, or neighborhood boundary.
Ambrosia
Ambrosia is a smaller inland location associated with sugar production, fields, industrial facilities, local roads, and a community built around that economy. Its presence adds agricultural and small-town terrain to the known mix of Leonida environments.
Community databases attach many individual buildings, businesses, and real-world Florida comparisons to Ambrosia. These detailed matches are best understood as mapping hypotheses. They can explain why a building or road was placed in a reconstruction, but they do not make every marker an official location.
Mount Kalaga National Park
Mount Kalaga National Park represents the more rugged northern side of the known setting. Current location material connects it with forests, rivers, trails, outdoor recreation, wildlife, and higher terrain than the flat coastal areas around Vice City.
This region is important because it broadens the map beyond a South Florida city-and-swamp layout. Even so, its precise elevation, northern boundary, road network, and relationship to any neighboring state remain uncertain. Fan maps should not be used to claim that an area outside Leonida is playable without direct confirmation.
GTA 6 map size and scale
There is no verified official square-mile or square-kilometer measurement in the available material. Claims that the map is 1.7 times larger than GTA 5, twice as large, or approximately 60 square miles appear in third-party pages or individual commentary rather than a confirmed map specification.
Those figures also may not measure the same thing. One comparison could use total land area, another could include water, and another could compare only playable space or built-up environments. Without a defined measurement method and an official map boundary, the numbers cannot be compared reliably.
The safe conclusion is qualitative: GTA 6 spans more than Vice City and includes multiple named regions with urban, coastal, wetland, agricultural, industrial, island, and wilderness environments. That demonstrates geographic variety, but it does not prove a numerical size claim.
Map density is also separate from physical area. A large coastline does not reveal how many buildings can be entered, how many activities exist, or how long traversal will take. Likewise, a pre-release tracker with many markers does not prove that every marker represents interactive content.
How to read community GTA 6 maps
Community maps reconstruct Leonida by matching landmarks, roads, skylines, coastlines, camera angles, screenshots, trailers, and other available material. They are useful orientation tools because they combine scattered visual clues into one navigable image.

A community reconstruction with comparison maps; its boundaries and scale are not verified official game data.
Use these maps with three confidence levels:
- High confidence for broad setting anchors. Vice City, Leonida, the Leonida Keys, and Grassrivers are established parts of the setting. Other repeatedly named major regions, including Port Gellhorn, Ambrosia, and Mount Kalaga National Park, provide additional large-scale orientation.
- Medium confidence for matched landmarks and relative positions. A distinctive skyline, bridge, hotel, marina, or road alignment may support an approximate placement. The match can still move when a clearer image or official map becomes available.
- Low confidence for fine geometry and complete inventories. Exact coastlines, minor roads, interiors, district borders, collectible markers, unexplored islands, and unnamed buildings are especially vulnerable to revision.
Reports about an alleged leaked full-map image say it closely resembles the long-running community reconstruction. That resemblance does not turn the reconstruction into an official release. Rockstar had not publicly confirmed the leaked map in the collected material, and the reported image may omit small roads, bridges, buildings, or other detail even if its broad shape is accurate.
Why tracker marker counts are not final game counts
Different community projects count different kinds of evidence. One tracker may list shops, banks, garages, safehouses, transport points, towns, and landmarks. Another may include thousands of entries derived from screenshots, real-world comparisons, inferred buildings, leak references, and unidentified objects.
These totals measure database records, not necessarily unique interactive GTA 6 locations. A single complex can generate several markers, while an uncertain structure may receive a placeholder. Some entries identify a real Florida building believed to inspire an in-game scene rather than a confirmed destination with the same name or function.
For that reason, marker totals should not be used to claim a specific number of activities, interiors, stores, collectibles, or enterable buildings. Those questions require the released game, a verified official map, or dependable post-launch testing.
Details that remain unconfirmed
Several popular GTA 6 map questions cannot yet receive a definitive answer:
- The final playable border of Leonida
- The official total land and water area
- A verified size comparison with GTA 5 or Red Dead Redemption 2
- The complete city, town, county, and district list
- The exact number of islands and which ones are accessible
- Whether every reconstructed road, bridge, tunnel, railway, and airfield appears at launch
- The complete set of shops, safehouses, activities, collectibles, and interiors
- Accurate coordinates for items or mission objectives
- Whether Rockstar will expand the map after launch
Until those details are published or tested, the most reliable GTA 6 map guide is one that keeps confirmed regional information separate from reconstruction. Use community maps to understand the likely shape of Leonida and the relationship between its major environments, but expect fine details to change when the official in-game map becomes available.
